Tag Archives: gw2 gold eu

The Lack Diversity In Guild Wars 2 Modes For PVP

Oh Mathew, if you thought people were turned off by the leveling system that got universal praise from critics and fans alike. I beg to differ. Remember when Colin talked about how dynamic combat would be where you would not rely on auto attacks most of the time (swing a sword again and again). That still happens. Or when dynamic event were suppose to ever changing. Guess how fast those chain quest regurgitate after you just completed them? Or if all progress would stops because they are still buggy.

How about all the enemies who were built to be HP sponges that pose no threat. Or better yet the hard content that was upped by artificial tacky difficulty content (health sponge and timer related). Furthermore quite of few of these events and hearts provided crud for rewards. Keep everything to a universal boring method, and never spicing it up with different dynamic rewards. You know like certain unique material/skin rewards are guaranteed (not RNG) rewarded to those who complete certain events.

The AI constantly fight against itself to understand it’s own environment (instead of taking advantage of it). Let’s not forget about all those collisions environment issues that instead of fixing you made it harder to range the target. However you can still attack certain said targets by standing on a 5 foot boulder with certain weapons, but they can’t attack you. Also how about that stubborn policy Arena Net has about the Ranger pet about not being able to be stowed permeability (with all of these AI problems). At least give gw2 gold eu that until the rest of this mess is cleared up.

The lack diversity in game modes for PvP and that of the different location for WvW (not the same borderland copy & pasted two more times over). As of a matter of fact some those players left because it took you so long to fix things like the trading post or even getting out the looking for group tool. Since they should have been done a few months after the release. Or better yet not to release the game until it was done; which even include that Zhaitan fight. Which was stated by CJ was rushed for the release of the game. Guess how many new people simply skipped through to the end with YouTube, just to see that anticlimactic fight that has been forever immortalize on the internet now. It does not help that I can say, “it’s still like that two years latter.”

I could go on about the real problems, but I would digress for a long time. The leveling system honestly was not one of them. It feels like all that was done to give the excuse there was a problem with the leveling system, because how well the game was received in China (compared to other countries). So it was just copy and pasted to us. Instead of any major tweaking whatsoever. Also Colin please stop saying “we release or talk about thing when we believe they are (close to being) ready.” Since this was clearly one of many updates that clearly was not ready to be released. It’s half finished and buggy. Which is something you even state yourself about this refurbished leveling system. It just makes you look like a hypocrite.

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Improved Suggestion For Pve In Guild Wars 2

Still, you focus the resources you have on specific stats and effects, this is where role is defined, focus on dealing damage makes you DPS role, focus on support effects (damage and others) makes you Support role, focus on control effects makes you Control role. Role is always defined by the most focused stats and effects, everything is extra, having varied results depending on how much resources you poured into it at expense of other stats and abilities…

And yes, because of the 90% Trash mobs, it’s become “Standard of the mob” for the player base. Unfortunately we will never get full use of all combat mechanics, Healing, Control, DoT and Boon/Condition Manipulation because of these.Since as I’ve pointed out already, there are no targets to use them against…

This is what impedes idea of balanced Threat lvl and usability of specific abilities in PvE.We have no use of them, unless we go only PvP…

Being “The almost useless member of the group” does include anyone without DPS related builds right now. Not enough DPS, you’re useless in majority of content, since nothing is making it hard as it’s supposed to be in the first place. Yes it will never dissappear, but it extents too much on Support and Control, since these cannot create results while DPS can wipe out everything before anything starts happening…

Fractals, they’re unfortunately content that doesn’t either use that much variety, majority use the “Universal mob Design”, no matter the difficulty level. Higher lvl of Fractals is pretty much same mobs but with higher numbers and higher ranks along with the Fractal specific special effects of that difficulty lvl, which creates the opening that majority of Support and Control roles should have gw2 gold eu in everywhere else.

Another no about Fractals, is that they’re pretty much too “optional” content, because of the hard requirement of Ascended gear at 11+… (Although I’m also saddened that Agony has been made exclusive to that, Mursaat are either forgotten completely or they’re written off to die in the background, without giving us the access there…)

Even though GW1 is different game of design and it’s forced roles “Holy Trinity”, at very least playing any build would create results accordingly, since mobs used abilities and effects that players could affect…

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