Tag Archives: Albion Online Power Leveling

Dear Albion Online Sandbox Interactive

It had to be said. It’s time for a counterbalance to these carebear complainers. Me and everyone I know joined this game cause you finally get that feel of UO pre-trammel back. The feel of danger and the real world. We want to PK and be PK’d. Keep Albion Online Gold the full loot. Don’t compromise any further or take the yellow any tier higher. There’s plenty of safe games for these wussies to go to. Please don’t make the mistake that every other MMO made. Stick to your guns. Maybe just make it a bit (a lot) bigger and get rid of instanced zones. Don’t destroy the feelings of fun, anger, adrenaline, fear, frustration, friendships, hate, love, victories, revenge, etc! Only with a game like this do you get to experience the full variety of feelings! And it’s totally awesome!

Dear Sandbox Interactive, drop the dream of finding the perfect balance to cater casuals and hardcore players and make them both happy. i safe you some development time and alot of frustration by saying this: ITS NOT POSSIBLE

you know whats also NOT POSSIBLE ? having success by making this game a casual mmo, i mean cmon its an isometric game, why should anyone prefer this over wow, etc ?

the only thing you can do with this game is making it hardcore, get all those Ultima Online veterans/fans and make them happy. stop being lazy and introduce a law system, not just that stupid flagging without consequence that noone likes.

no safezones, but killing ppl must have consenquences like becoming red, being an outlaw.

currently there safezones and pvp zones, in pvp zones ppl flag red to kill players but can just flag back to blue and then enter town like they were normal adventurers, and the town folks (king, guards,etc) accept them ? HOW DOES THIS MAKE ANY SENSE ?????

and then there are yellow zones, whatever the fk those are supposed to be, ppl pvp like in a world of warcraft style, to break ppl’s gear and make them go repair, but they dont lose gear.
what is this ? like a demo version of the late game ? sorry but yellow zones are a joke, have you met someone ingame that actualy likes them ??!!

get rid of those filthy casuals they just want to destroy your game so they get Albion Online Power Leveling comfort, before the move on to the next game.
stop wanting to make this the next big hit on multi platforms like android, apple, etc. whats your goal here ? a hardcore mmo ? or angry beards 2 to make money ? i dont get it.


Initial thoughts & feedback on new and changed Albion Online systems

Okay, so, after testing and examining the systems in Albion Online Gold place, and the changed systems… I have some initial feedback at first look.

You literally spaghettied everything. Just sauce on the floor. This can be unspaghettied by redesigning the Destiny board UI so new players can see what is actually going on. I can elaborate with this example:

4.1 light is cloth, 4.2 light is plate, you wear 4.1 light cloth to unlock 4.2 light plate, and to craft 4.2 light plate you craft 4.1 heavy plate

You see how this makes little sense from a new players perspective? Sure, it achieves the goal of promoting trade and commerce, but it’s super confusing to new players, e.g. the people that make your company not go under.
You were headed in the right direction by condensing the timegates down to t6/enchanted+ for the hard to get resources, and shifting more towards LP. Fame was super easy to get with the tier gap and initial fame values on the mobs.

But then you spaghettied it. I’m not talking a bowl of spaghetti, I’m talking brand new snow white suede couch covered in spaghetti spaghettied.

In a moment of infinite backwards-progress, someone had the bright idea to switch fame reward over to the completely ridiculous and universally hated silver regen system.
Resource Rarity
Resource rarity was always a PITA for players, and one we begrudingly take with a grain of salt. The horses carrying much more than previous Alpha enabled players to further branch out and collect needed resources without spending astronomical amounts of time riding an ox.

But then you spaghettied it.

“Oops,” said the team as they gave the Legendary Founders a huge day 0 Albion Online Power Leveling advantage over the rest of the game, “We’ll just reset horses tomorrow”. This caused a snowball fame reward effect as the fame system is now first-come-snowball designed as detailed above.
You did a good thing here. The town changes are fun and everyone seems pretty receptive that I’ve spoken with

Melee can now tank, and has a role in both PVP and PVE

Condensation of the Tier, Level and Enchantment System
It was a great move to just make the .X levels represent different weapons, that just have different abilities but have damage comparable to the .0 prerequisites.

Cost of PVP
Once unlocked, PVP is inexpensive and fun. Dying matters not too much, so more people will PVP