Category Archives: Guild Wars 2 Gold

Guild Wars 2: Heart of Thorns pre-purchase controversy leads to refunds and free character slots

As ArenaNet announced the pricing structure for Guild Wars 2’s Heart of Thorns expansion pack last week, many players became very furious due to the structure favoring new players over old by bundling in the original game. In response, ArenaNet have issued a statement to the community clarifying their position and offering refunds and bonuses to players.

Guild Wars 2 Heart of Thorns

For long-time players who feel like they’ve been neglected by the structure, ArenaNet are granting a free additional character slot. Provided you were a registered player before January 23rd 2015 and you pre-purchase Heart of Thorns, you will be granted the additional character slot.

As an apology for the mixed messages sent out by ArenaNet in regards to requiring the base game, anyone who bought Guild Wars 2 from ArenaNet between January 23rd and June 16th 2015 will be refunded if they pre-purchase Heart of Thorns. Anyone who has decided they don’t want to play Guild Wars 2 anymore can also apply for a refund, provided they bought the game during the same January-June period. Requests must be made by July 31st 2015.

Unfortunately refunds can only be made if you bought the game from ArenaNet themselves.

The statement then goes on to clarify how ArenaNet will handle expansion pricing going forward: “In the future, if we release further Guild Wars 2 expansions, we plan to offer all of the prior expansions, the core game, and the latest expansion for one single purchase price.”

Guild Wars 2 Contradictory Playstyle in Living Story

I had an extremely frustrating experience in the final chapter of “The Dragon’s Reach: Part 2” due to the design having contradictory playstyle components. You cannot simultaneously solo and team play the content, but it’s designed so either playstyle chosen is frustrated. This has not been limited to just this episode, but came to a head when I actually considered rage quitting the franchise after 2,600 hours of game time.

In order to enjoy the richness and full extent of the material requires real life luck equivalent to a daily precursor drop. I.e., you need a team that’s always available, patient enough to listen to all dialog, explore every corner, read every document, and push every combination of gw2 gold. They must have perfect TeamSpeak etiquette so they don’t talk over the dialog or engage in immersion-breaking talk.

Consequently, I prefer to experience the content solo so I can enjoy the material fully and at my own pace. But the end-fights have grown to such insane difficulty, that it’s no longer enjoyable. Having expert content for expert players is understandable (e.g., the skill and dedication to grind out Mawdrey II). But Living Story is mainstream content and should be approachable and enjoyable by mainstream players without contradictory playstyle requirements.

One possible solution is to break apart the exploratory aspects of the content from the combat content. “The World Summit” chapter, for example would be broken into three pieces: solo the preface, full team the battle, and solo the denouement.

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